Senin, 23 Mei 2011

[D163.Ebook] Ebook OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet

Ebook OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet

You could finely include the soft file OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet to the gizmo or every computer unit in your office or home. It will aid you to always continue reading OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet every time you have extra time. This is why, reading this OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet does not offer you troubles. It will give you vital resources for you who intend to start writing, discussing the comparable publication OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet are various book area.

OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet

OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet



OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet

Ebook OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet

OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet. It is the moment to boost as well as revitalize your skill, understanding as well as encounter consisted of some enjoyment for you after very long time with monotone things. Working in the workplace, visiting examine, gaining from exam and even more activities might be finished as well as you have to start new things. If you really feel so exhausted, why don't you attempt brand-new thing? A quite easy thing? Reading OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet is what we offer to you will recognize. And also guide with the title OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet is the referral currently.

To overcome the problem, we now give you the innovation to obtain guide OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet not in a thick published documents. Yeah, reading OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet by on the internet or obtaining the soft-file simply to review could be one of the means to do. You could not feel that reviewing a book OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet will be beneficial for you. Yet, in some terms, May individuals effective are those that have reading behavior, included this type of this OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet

By soft data of guide OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet to review, you might not need to bring the thick prints anywhere you go. Any kind of time you have eager to review OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet, you can open your gizmo to read this publication OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet in soft data system. So very easy and fast! Reading the soft documents e-book OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet will certainly provide you simple method to review. It could also be quicker because you could review your e-book OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet almost everywhere you want. This online OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet can be a referred e-book that you could appreciate the option of life.

Considering that book OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet has terrific advantages to read, many individuals now grow to have reading routine. Sustained by the established modern technology, nowadays, it is simple to obtain the e-book OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet Also the e-book is not alreadied existing yet out there, you to look for in this web site. As just what you can discover of this OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet It will truly alleviate you to be the first one reading this book OpenGL SuperBible, Second Edition (2nd Edition), By Richard S Wright, Michael Sweet as well as obtain the advantages.

OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet

OpenGL SuperBible, Second Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. Find the necessary guidance in applying complex concepts-such as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; Raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces; OpenGL pixel format and rendering context; non-Windows rendering; and more.

  • Sales Rank: #2536606 in Books
  • Published on: 1999-12-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x 1.80" w x 7.60" l,
  • Binding: Paperback
  • 736 pages

Amazon.com Review
The OpenGL SuperBible lives up to its name: nearly 700 pages of examples, function descriptions, and code snippets for the Windows-based programmer trying to get up to speed on coding OpenGL graphics.

This new edition has been revised and updated to include OpenGL 1.2, which offers more features and tighter integration with hardware accelerators than any earlier version. Sections are logically broken down into graphics fundamentals and an introduction to OpenGL, the "Meat and Potatoes" of OpenGL rendering, and the specifics of OpenGL programming for Windows.

Long on examples and function descriptions, the book is a bit short on pictures, color plates, and screen shots. However, the accompanying CD-ROM has all the examples used in the book, some other exciting examples of OpenGL programming (the flight simulator with the terrain generator is remarkably smooth, for example), and the OpenGL library toolkits (GLUT 3.7, MESA 3, ZLIB 1.1.3, and others). It doesn't contain, however, a searchable electronic version of the book, which would have been very valuable given its complexity. But the book is thorough, and it covers every aspect of OpenGL programming, making it a good reference for anyone who codes for graphics applications, in spite of its shortcomings. --Mike Caputo

From the Back Cover
OpenGL SuperBible, Second Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. Find the necessary guidance in applying complex concepts-such as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; Raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces; OpenGL pixel format and rendering context; non-Windows rendering; and more.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Far from being a Bible, but still a good book
By Riccardo Audano
A very good introduction for the opengl newbie who doesn't want to mess up with 3D theory and math right from the start. The price to pay is some of the explanations end up being rather superficial. I like the practically oriented attitude of the book and the wealth of examples, from basics to more complex. Do not expect this to be a book that will transform you from a complete openGL newbie to a master... but it a very good introduction for somone who needs to make sense of openGL and see it at work. It uses GLUT as a library to interface with OS specific command like showing windows or getting keyboard input to shield you from having to deal with the dreaded windows API or any other OS dependent functions. If this is a good or bad thing , you decide. You will have to "treasure" the CD coming with the book as you will have no chance to download the source code form the web. I find this EXTREMELY annoying! The third edition is coming out so watch out for it!

2 of 3 people found the following review helpful.
Useful as an overview, but...
By Keith W. Lawless
This book is useful as a quick overview of the OpenGL API, but fails to teach the fundementals of graphics programming necessary to apply the API to real-world problems. Also, it appears that Michael Sweet was brought on board to "write" the second edition. Where Wright stresses OpenGL's platform independence, Sweet ignores this thread of the book and writes code that is tightly linked with the Windows API.
Anyone looking to learn OpenGL should stick to the college texts, such as F.S. Hill's Computer Graphics Using OpenGL. These books are reviewed by CS professors who use the books in their classrooms, and as such only the good ones make it to print.

22 of 22 people found the following review helpful.
A worthy intro to OpenGL
By Dave Astle
It's hard not to write a review of an OpenGL book without comparing it to the Red Book, so I'll go ahead and do just that. Overall, I think the Superbible is every bit as useful as the Red Book, but in different ways. Although the Red Book has more detailed coverage, the Superbible focuses more on the practical side, covering the things you'll use and how you'll use them. Where the Red Book remains entirely platform-independent, the Superbible has quite a bit of Windows specific information, which is good since that's what a lot of us use. Finally, while the Red Book provides fairly generic OpenGL coverage, the Superbible is geared more toward real-time applications and games, which makes it a bit more appealing to folks like me.
One really nice thing about this book is that it assumes no previous graphics programming experience (unlike the Red Book). It's also written in a more conversational tone. Those two factors combined probably make it a better book for beginners. If your objective is to make games, and you want to use OpenGL for them, then, at the time of writing, this is really the only book available on OpenGL containing any significant amount of game-specific material (though I *cough* have it on good authority that an OpenGL game programming book is on the horizon...)
To sum up, I think that the Superbible's OpenGL coverage is quite good, it's extremely well written, and the code examples are both illustrative and useful. If you choose it as your means of learning OpenGL, you won't be disappointed.

See all 25 customer reviews...

OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet PDF
OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet EPub
OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet Doc
OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet iBooks
OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet rtf
OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet Mobipocket
OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet Kindle

OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet PDF

OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet PDF

OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet PDF
OpenGL SuperBible, Second Edition (2nd Edition), by Richard S Wright, Michael Sweet PDF

Tidak ada komentar:

Posting Komentar